This old parts will not be available from the editor, so if you want to continue to use them, you need to change the line "category = none" to "category = Utility" in the corresponding cfg file. Put them in a container (missing part will be ignored after part removal)Äestroy old parts with the new KIS explosives Here is where you can find the log: KSP versions 1.8.0 and above: Windows: C:UsersAppDataLocalLowSquadKerbal Space ProgramPlayer.Here is some methods to safely trash them : Make sure the entire file gets uploaded you may have to zip it first, as logs can be very long. The old parts will still work, but I will not maintain them, so I recommend to trash them. To avoid loosing a ship because of a missing part, you can download old parts from KAS v0.4 from the curse mod page. You can download it here.Īs KAS v0.5 now use KIS and KSP 1.0 is out, I took some time to reduce the part count by removing/merging some parts. To get all this features, You need to install KIS. The full game has 333 parts to choose from (as of version 1.11 ) the latest demo version ( 1.0) has 26 parts. However by using KAS without KIS, take note that you will not be able to : Parts are split up into fifteen major categories: Pods, Fuel Tanks, Engines, Command and Control, Structural, Coupling, Payload, Aerodynamics, Ground, Thermal, Electrical, Communication, Science, Cargo, and Utility. Since KAS v0.5.4, KIS is no more mandatory (only highly recommended). Removed parts : Container Type A & B and bay, Stack connector port, Hook Support, Pipe end point and Horizontal & Vertical radial winch Removed modules depreciated by KIS : KASAddonPointer, KASAddonAddModule, KASModuleGrab, KASModulePartBay, KASModuleTimedBomb. Updated module 'KASModuleContainer' to move content to KIS storage system if detected Parts models update : Connector port, Stack and radial winch, magnet and grappling hookĬonnector port can now be used for linking pipesÄisable pause menu when canceling a strut/pipe link (using escape key) Updated port and winch to use KIS "mount" behaviour for attaching hooks on winches Updated OnKISAction to use BaseEventData (prevent KAS crash if KIS is missing)įixed radial winch not allowing stack attach Fixed a compatibility issue with Kerbal Joint Reinforcement Updated pylon to use the new KIS module for ground attachement Updated KAS to use the latest version of KIS (v1.2) Fixed KIS dependancy checker not working as expected Removed old container module (used to move old KAS v0.4 items to KIS items) Moving harpoons with KIS will not attach them on the ground anymore (attach key must now be used) Allow KAS to work without KIS (removed KIS dependancy) Fix bottom & srf attach nodes on pylon to make it more stable and prevent explosions on physics start. Improved search tags and descriptions in parts. Increase static attach strength on pylon to prevent joint breakage. Increase hooks break strength with respect to Unity 5 physics change. Migrate parts to the new enum in KISItem (see KIS 1.2.8 release notes). #168: Disconnected winch head behaves against the gravity.#169: Winch motor acceleration is not scaled to FPS.#167: Loading winch connected same vessel. If you want to go further toward Sci-Fi you can try Extraplanetary Launch Pads it brings capability of orbital (and extraplanetary, of course) ship assembly, but it might be unfit for Career mode. (This mod is not yet updated for most recent KPS 1.0.5, also it tends to be really infernal in usage). There is also Infernal Robotics with space shuttle style robotic arms for assembly. Kerbal Attachment System (KAS) is complementary mod to KIS, adding winches, fuel lines, ports and other fun stuff. Make sure play this game in PC it is if you pay this game you may have a. Also, this mod comes with explosive charges for (not) precise part removal. Read Kerbal Space Program reviews from kids and teens on Common Sense Media. There are problems with large and/or heavy parts, so ground testing is advised. Kerbal Inventory System (KIS) allows you to even build rover on the moon. If you want to avoid "cheating" KIS and KAS are cleanest solutions. If it is not enough, there is gallery of mods you can use: If your reusable ship lacks docking port, you can always brutally attach new modules with Advanced Grabbing Unit. You can either equip each module with RCS and probe core or use small space-tug for assembly. Without mods you can use docking ports and some form of your own standard for modules.
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